13th Generation Intel® Core™ and Intel® Core™ 14th Generation Processors

Datasheet, Volume 1 of 2
Supporting 13th Generation Intel® Core™ Processor for S, H, P, HX, and U Processor Line Platforms, formerly known as Raptor Lake, Intel® Core™ 14th Generation Processor for S, HX, and U Processor Line Platform, formerly known as Raptor Lake Refresh and Intel® Xeon™ E 2400 Processor, formerly known As Raptor Lake–E

ID 743844
Date 03/25/2024
Document Table of Contents

Processor Graphics Core Power Savings Technologies

Intel® Graphics Dynamic Frequency

Intel® Turbo Boost Technology 2.0 is the ability of the processor IA cores and graphics (Graphics Dynamic Frequency) cores to opportunistically increase frequency and/or voltage above the guaranteed processor and graphics frequency for the given part. Intel® Graphics Dynamic Frequency is a performance feature that makes use of unused package power and thermals to increase application performance. The increase in frequency is determined by how much power and thermal budget is available in the package, and the application demand for additional processor or graphics performance. The processor IA core control is maintained by an embedded controller. The graphics driver dynamically adjusts between P-States to maintain optimal performance, power, and thermals. The graphics driver will always place the graphics engine in its lowest possible P-State. Intel® Graphics Dynamic Frequency requires BIOS support. Additional power and thermal budget should be available.

Intel® Graphics Render Standby Technology (Intel® GRST)

Intel® Graphics Render Standby Technology is a technique designed to optimize the average power of the graphics part. The Graphics Render engine will be put in a sleep state, or Render Standby (RS), during times of inactivity or basic video modes. While in Render Standby state, the graphics part will place the VR (Voltage Regulator) into a low voltage state. Hardware will save the render context to the allocated context buffer when entering RS state and restore the render context upon exiting RS state.

Intel Capped Frames Per Second (CFPS)

Intel Capped Frames Per Second is a feature developed to save power during High FPS Gaming workloads while also achieving a tear and stutter free visual experience.

This feature ensures that the frame rate of the game does not exceed the panel refresh rate by matching screen updates to the Vertical Sync. That results fewer wakeups of graphics core and saves power.

When enabled, this feature works on any display panel, AC or DC mode and on any gaming workload.